A Sixteen-Frame Pixel Spell Sprite Sheet — AI Image Prompt Guide

Plan a spell animation through charging, release and loop phases, using a fixed baseline and grid to guide consistency across sixteen pixel-art frames.
English translation of the public case notes.
Create a looping chibi pixel-art spell-casting sprite sheet from a written character description. The deliverable is sixteen frames in a 4×4 layout with a transparent background, suitable for game animation and character effects. Describe the character first, then pixel style, the action timeline, cell dimensions, frame order, padding and alpha transparency. The movement should progress through charging, releasing the spell, recoil, fading effects and a return to the starting pose. Keep the viewpoint, character scale and baseline fixed. Preserve recognisable features and prevent shifting proportions, overlapping cells, cropped effects, text, watermarks and grid lines. Avoid blurred pixel edges, smooth vector rendering and photorealism. The source also requests a transparent 16px margin, but its final delivery instruction is incomplete. [Source text is truncated.]
Original case notes (Chinese)
👀 这次试试|16帧像素能量波模板 对照模式:图像案例。 结果比预想更值得看:这个案例重点在把角色设定、像素风、动画节奏和精灵表规格写进同一条提示词。适合做游戏角色待机/施法素材,也适合学习如何约束透明背景、帧序、基线和循环衔接。 变量拆解: 类型:文生图 输入:一个角色外观描述,以及像素风、16帧动作、4×4精灵表、透明背景和交付格式要求 目标:得到可循环的Q版像素施法动画精灵表,并尽量保持角色识别度、帧间一致性和透明边界 关键词:Q版角色 / 像素精灵 / 16帧循环 / 能量爆发 / 4×4精灵表 / 透明背景 / 固定基线 重点:先定义角色识别特征,再限定像素风,随后写动作时间线,最后用单元格尺寸、排序、留白和透明度锁定输出结构 约束:避免模糊边缘、矢量平滑感、写实渲染、角色漂移、帧间比例变化、单元格重叠、网格线、文字、水印、背景伪影和裁切 💡 复现实验的三把钥匙 • 把动作拆成“蓄力—释放—后坐—淡出—回环”,比只写“施法动画”更容易得到可用帧序 • 用“固定基线、固定视角、固定尺度”约束帧间一致性,适合游戏资产管线 • 透明背景和16像素安全边距写得很明确,可减少后… #GPTImage2 #OpenAI #AI绘画 #像素精灵 #Q版动画 #精灵表